This seems to be true even if the start position was not used (i.e., if you don't have the max number of players). It appears that there are never bonuses on homeworlds (more precisely, start worlds).It is highly, HIGHLY unlikely to find a volcanic or desert planet that is both a Weapons Test Facility with High Security Protocol, but if it happens, these make for a prime location for your Superweapons - not only can you blast your enemies to dust, you can keep them adequately defended at the same time. If it's near a choke-point (only one way in to the planet), give them the most defensive systems possible, as it makes it incredibly difficult for your enemies to get past. Weapons Test Facilities and High Security Protocols may impact your trade, but the trade-off is that a planet with either of these can house 2 of their faction's Superweapons there.NOTE: This does NOT mean, however, they can't have artifacts (rare, though it is possible). Pirate Bases will only have the Plundered Booty bonus they don't allow any other bonus.You still have to use Explore to find Artifacts: These worlds will have 2-4 metal/crystal asteroids, so it's like getting 1-2 more extractors on that planet.Ī few other points can be made re: planet bonuses, but remember that these only apply to bonuses. (Remember that Trade increases only matter if you have Trading Ports there!) One stands out, though: Expert Metal/Crystal Miners on a Volcanic/Ice planet. So, you might do an Explore 2 to search for an Artifact - but it's clearly not worth it for bonuses alone.Īlthough most bonuses are a plus, many are arguably marginal. Conversely, Trade Ports cost 800$ 100m 175c and give a guaranteed 100% increase in trade income. But consider that Explore Planet 2 costs 550$ 175m 125c, and you only have a small chance of getting what's only a 20% bonus. Both of these bonuses convey 20% extra trade. These are Kalanite Deposits (for Volcanic and Asteroid planets) and Pharmaceutical Flora (for Terran planets). Et cetera.Īs you can see, there are only two bonuses that might be seen at Explore 2 - if you haven't already seen them at Explore 1. But you might see Caustic Atmosphere when you scout, or when you colonize (at the latest). You always see Expert Agrarian, Ionic Storms, Mega Fauna when you colonize. For example, you always see whether a planet has a Dense Molten Core (High Gravity) or Porous Core (Low Gravity) just by scouting a system. There are 23 planet bonuses in total:įirst Explore Planet or second Explore Planetīonuses, if present, are revealed at particular levels of exploration, from Scouting to the second Explore Planet. (This is not the same as finding a bonus 40% of the time that you Explore Planet.) The only exceptions are the small Derelict and Gaean Crescent maps and the tutorials these don't have any bonuses. 1.2, the percent value applied to all stock maps is 40% - 4 out of 10 planets should have a bonus. This one value applies to all the planets in the map, unless they are homeworlds or particular planets are assigned specific values (like the Pirate Base). The likelihood of finding a planet bonus is determined by a percentage likelihood value in the scenario map file. The extra refinery slot and the higher rate cause them to output 0.32 units/second if fully utilized, regardless of distance from homeworld, versus 0.18 units/second for a planet at 100% allegiance - or versus 0.06/second for a planet at 35% allegiance! They also have 4 refinery slots versus the 3 for colonizable planets' extractors, and these slots have a refinery extraction rate of 0.08 versus the 0.06 rate for extractors at colonizable grav wells (again with the "fixed allegiance" of 133%). They will reflect any mining research bonuses, once captured. Their extractors are special: They have a base extraction rate of 0.53 units/second, which effectively gives them an allegiance of 133%, higher than is otherwise ever possible, no matter how far they are from your homeworld. Usually have neutral resource extractors which can be captured by Advent and TEC colony frigates, the Missionary Vessel and Protev Colony Frigate, or Vasari scout frigates, the Jikara Navigator, using Capture Extractor.
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